PSAM
5600

Currents

Parsons School of Design: Art, Media & Technology

Currents: Game Aesthetics
Spring 2016
Taught By: Bryan Ma
Section: C

Course Reference Number: 3759

Credits: 3

In this studio we take a step away from the usual game design frameworks and focus on the underlying formal structures of games. We will study the range of existing game frameworks, using both accessible libraries like Paolo Pedercini’s P5Play in P5.js and sophisticated modern languages like Haxe and Luxe to develop experimental and expressive games, build our own frameworks, and develop a greatly extendable set of advanced programming skills. Students will investigate the ties between game design and procedurality and the relationship of the structure of representation to the creative forms that can emerge, using game and game framework programming as a means of discovery and self expression.

Open to: All School of Art, Media & Technology graduate and upper-level undergraduate degree students.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 18