Video Games as Artifacts

Eugene Lang College Lib Arts: Culture and Media

Liberal Arts

Undergraduate Course

Degree Students

Video Games as Artifacts

Fall 2021

Taught By: Ahad Ali

Section: A

CRN: 12490

Credits: 4

[Track M] This course critically examines the video game as an artifact--materially, digitally and culturally. Taking an interdisciplinary approach, this course situates video games within the contexts of the economy, politics, environment, popular culture, and society. Key questions explored on the course include: What does it mean for a video game to be a product of the culture industry? What are the chains of labor and materials that go into the production of video games? What is the relationship between video games and identity? How does the former relate to questions of sexuality, gender and race? What is their environmental cost? What can the markets/political regimes/battles of online worlds teach us about our own? And how can we see the world as a gamespace? Using a mixture of film, art, and theoretical and popular readings, this course seeks to explore critical ways of looking at video games as objects of study. [Track M]

College: Eugene Lang College Lib Arts (LC)

Department: Culture and Media (LCST)

Campus: New York City (GV)

Course Format: Seminar (R)

Max Enrollment: 18

Add/Drop Deadline: September 13, 2021 (Monday)

Online Withdrawal Deadline: November 21, 2021 (Sunday)

Seats Available: No

Status: Closed*

* Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 6:05pm 10/22/2021 EDT

Meeting Info:

Days: Monday, Wednesday

Times: 12:00pm - 1:40pm

Building: Eugene Lang 65 W11th

Room: 458

Date Range: 8/30/2021 - 12/13/2021