Psychology of Video Games

Eugene Lang College Lib Arts: Psychology

Liberal Arts

Undergraduate Course

Degree Students

Psych of Video Games

Fall 2019

Taught By: Lindsey Holder

Section: A

CRN: 7492

Credits: 4

From Candy Crush to Call of Duty, video games are a more than $30 billion industry annually, but many people still don’t know what to make of them. Are they good? Are they evil? Do they cause violent behavior? Are they ruining our brains? The fact is, there may not be one clear answer about the benefits and detriments of video games, but this course will examine the effects of video games from a number of different psychological viewpoints. We will explore gaming addiction, video games as a clinical intervention, the psychology of in-game microtransactions, the cognitive and perceptual effects of gaming, video games and gender, and the relationship between gaming and violent behavior, among other topics. This course will be based on student-led discussion and the readings will primarily be sourced from peer-reviewed academic journals. Prerequisite: One Lang fundamentals course, or ULEC Introduction to Psychology with a grade of "C" or higher.

College: Eugene Lang College Lib Arts (LC)

Department: Psychology (LPSY)

Campus: New York City (GV)

Course Format: Seminar (R)

Max Enrollment: 18

Add/Drop Deadline: September 9, 2019 (Monday)

Online Withdrawal Deadline: November 17, 2019 (Sunday)

Seats Available: Yes

Status: Closed*

*Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 8:47am 1/19/2020 EST

Meeting Info:

Days: Monday, Wednesday

Times: 2:00pm - 3:40pm

Building: Johnson/Kaplan 66 West 12th

Room: 501

Date Range: 8/26/2019 - 12/16/2019