PGTE
5500

Game Design as Play Design

Parsons School of Design: School of Art, Media, and Tech

Non-Liberal Arts
Undergraduate Course
Graduate Course
Degree Students
Game Design as Play Design
Fall 2026
Taught By: Colleen Macklin and John Sharp
Section: A

CRN: 8164

Credits: 3

This class is for students who are interested in game design and the creation of interactive experiences. The class focuses on game development - computer games and other types of games - through structured game design problems, exercises, lectures, and reading. The emphasis will be on an iterative design methodology, playtesting, user experience, and clear concept development. The goal of the class is to explore how design systems (in this case, games) support interactivity through meaningful play. This class focuses on the design of games and playful experiences, and will not focus on specific game programming techniques.

Open to: Graduate degree and upper-level undergraduate degree students. Some seats reserved for MFA and BFA Design and Technology Majors.
Prerequisites: No Prerequisites
Co-Requisites: No Co-requisites

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 15

Repeat Limit: 2

Add/Drop Deadline: September 8, 2026 (Tuesday)

Online Withdrawal Deadline: November 16, 2026 (Monday)

Seats Available: Yes

Status: Open*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 3:29pm EDT 3/24/2026

Meeting Info:
Days: Wednesday
Times: 12:10pm - 2:50pm
Building: TBD
Room: TBD
Date Range: 8/26/2026 - 12/14/2026