PGTE

5500

Game Design as Play Design

Parsons School of Design: Design and Technology

Non-Liberal Arts

Undergraduate Course

Graduate Course

Degree Students (with Restrictions)

Game Design as Play Design

Spring 2021

Taught By: Faculty TBA

Section: A

CRN: 7090

Credits: 3

This class is for students who are interested in game design and the creation of interactive experiences. The class focuses on game development - computer games and other types of games - through structured game design problems, exercises, lectures, and reading. The emphasis will be on an iterative design methodology, playtesting, user experience, and clear concept development. The goal of the class is to explore how design systems (in this case, games) support interactivity through meaningful play. This class focuses on the design of games and playful experiences, and will not focus on specific game programming techniques.

Open to: Masters degree in Design & Technology majors; non-majors with permission of program.

College: Parsons School of Design (PS)

Department: Design and Technology (PGTE)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 15

Add/Drop Deadline: N/A
Online Withdrawal Deadline: N/A

Seats Available: Yes

Status: Open*

*Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 3:26pm 7/4/2020 EDT

Meeting Info:

Days: Thursday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1206

Date Range: 1/21/2021 - 5/6/2021

Game Design as Play Design

Fall 2020

Taught By: Jonathan Beilin

Section: B

CRN: 8164

Credits: 3

This class is for students who are interested in game design and the creation of interactive experiences. The class focuses on game development - computer games and other types of games - through structured game design problems, exercises, lectures, and reading. The emphasis will be on an iterative design methodology, playtesting, user experience, and clear concept development. The goal of the class is to explore how design systems (in this case, games) support interactivity through meaningful play. This class focuses on the design of games and playful experiences, and will not focus on specific game programming techniques.

Open to: Masters degree in Design & Technology majors; non-majors with permission of program.

College: Parsons School of Design (PS)

Department: Design and Technology (PGTE)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 16

Add/Drop Deadline: September 14, 2020 (Monday)

Online Withdrawal Deadline: November 22, 2020 (Sunday)

Seats Available: Yes

Status: Open*

*Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 3:26pm 7/4/2020 EDT

Meeting Info:

Days: Wednesday

Times: 4:00pm - 6:40pm

Building: TBD

Room: TBD

Date Range: 9/2/2020 - 12/16/2020