PGTE
5500

Game Design as Play Design

Parsons School of Design: Design and Technology

Non-Liberal Arts
Undergraduate Course
Graduate Course
Degree Students (with Restrictions)
Game Design as Play Design
Fall 2022
Taught By: Caroline Porter
Section: A

CRN: 8164

Credits: 3

This class is for students who are interested in game design and the creation of interactive experiences. The class focuses on game development - computer games and other types of games - through structured game design problems, exercises, lectures, and reading. The emphasis will be on an iterative design methodology, playtesting, user experience, and clear concept development. The goal of the class is to explore how design systems (in this case, games) support interactivity through meaningful play. This class focuses on the design of games and playful experiences, and will not focus on specific game programming techniques.

Open to: Masters degree in Design & Technology majors; others by permission of Design & Technology program.

College: Parsons School of Design (PS)

Department: Design and Technology (PGTE)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 17

Add/Drop Deadline: September 12, 2022 (Monday)

Online Withdrawal Deadline: December 18, 2022 (Sunday)

Seats Available: Yes

Status: Closed*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 4:58pm EST 1/29/2023

Meeting Info:
Days: Friday
Times: 4:00pm - 6:40pm
Building: 6 East 16th Street
Room: 1206
Date Range: 9/2/2022 - 12/16/2022