Creative Coding
Parsons School of Design: School of Art, Media, and Tech
CRN: 2748
Credits: 3
Unity is a popular game development engine which can also be used to create powerful interactive experiences and simulations. In this course we'll start by learning the Unity basics that are essential for any type of project. Then we'll explore how to implement creative coding concepts in Unity -- including interesting interactions, physics forces, animations, procedurally-generated behaviors, and visual effects. We'll learn to code C# scripts (and potentially HLSL shaders) to produce exciting effects that can be developed into innovative games and experiences.
College: Parsons School of Design (PS)
Department: School of Art, Media, and Tech (AMT)
Campus: New York City (GV)
Course Format: Studio (S)
Modality: In-Person
Max Enrollment: 18
Add/Drop Deadline: September 11, 2023 (Monday)
Online Withdrawal Deadline: November 19, 2023 (Sunday)
Seats Available: Yes
Status: Closed*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:26am EDT 9/24/2023
CRN: 11556
Credits: 3
Descriptions for upcoming semester offerings will be posted soon.
College: Parsons School of Design (PS)
Department: Design and Technology (PGTE)
Campus: New York City (GV)
Course Format: Studio (S)
Modality: In-Person
Max Enrollment: 18
Add/Drop Deadline: February 5, 2023 (Sunday)
Online Withdrawal Deadline: April 16, 2023 (Sunday)
Seats Available: Yes
* Seats available but reserved for a specific population.
Status: Closed*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:26am EDT 9/24/2023
CRN: 3609
Credits: 3
Unity is a popular game development engine which can also be used to create powerful interactive experiences and simulations. In this course we'll start by learning the Unity basics that are essential for any type of project. Then we'll explore how to implement creative coding concepts in Unity—including interesting interactions, physics forces, animations, procedurally-generated behaviors, and visual effects. We'll learn to code C# scripts (and potentially HLSL shaders) to produce exciting effects that can be developed into innovative games and experiences.
College: Parsons School of Design (PS)
Department: Design and Technology (PGTE)
Campus: New York City (GV)
Course Format: Studio (S)
Modality: In-Person
Max Enrollment: 18
Add/Drop Deadline: February 5, 2023 (Sunday)
Online Withdrawal Deadline: April 16, 2023 (Sunday)
Seats Available: Yes
* Seats available but reserved for a specific population.
Status: Closed*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:26am EDT 9/24/2023
CRN: 13444
Credits: 3
Creative Coding: Adv. TD is a continuation of the principles and techniques taught in Currents: TouchDesigner. In this class, students will expand their knowledge and expertise in using TouchDesigner (TD) as a tool for rapid prototyping, creative exploration, and aesthetic expression. Through hands-on projects, students will learn advanced techniques in TD such as Python programming, instancing, advanced 3D techniques, networking, shaders, projection mapping, body tracking, and TD's integrations with other software such as Ableton to create large-scale interactive and immersive installations and environments. This class will also explore the use of TD in a variety of contexts, including medical settings, commercial spaces, and more. By the end of the class, students will have developed a deeper understanding of the technical and creative capabilities of TD and will be able to use it to create more advanced and responsive installations and environments. This course is intended for students who have completed the first level course, but if you have equivalent knowledge or are willing to learn supplemental material before the class starts.
College: Parsons School of Design (PS)
Department: Design and Technology (PGTE)
Campus: New York City (GV)
Course Format: Studio (S)
Modality: In-Person
Max Enrollment: 18
Add/Drop Deadline: February 5, 2023 (Sunday)
Online Withdrawal Deadline: April 16, 2023 (Sunday)
Seats Available: Yes
Status: Closed*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:26am EDT 9/24/2023
CRN: 11539
Credits: 3
Over the past two decades, the programming language Python has emerged as a frequent tool of choice for creative technologists, artists, designers, practitioners, and researchers working in a wide variety of disciplines. Python is often applied to domains such as data visualization, IoT, computer vision, robotics, natural language processing, and machine learning. It has become an industry standard platform in all of these areas and more. Python has also been embraced as a highly effective teaching platform for learning to code. Development and community support for Python is massive, and the language can now be effectively used for almost any creative pursuit. This class will provide students with a thorough foundation of Python as a programming platform via a series of initial weekly projects. These exercises will focus on different aspects of coding (input, output, math, conditionals, looping, functions, classes, object-orientation). Students will also learn about the variety of ways this language is being used in the real world, via examples of actual applications and projects. Depending on students' coding experience (and external research or creative practice), they will (later in the semester) have a choice of either applying Python to their existing studio/research projects, or carrying out individual class projects with foci of their choice. This is an ideal course for Design+Technology, Data Visualization, or Code as a Liberal Art students at any level. No prior computer programming experience is necessary, although enthusiasm and curiosity are recommended. Open to: All University graduate students, and undergraduate juniors and seniors. Some seats have been reserved for MFA Design & Technology students.
College: Parsons School of Design (PS)
Department: Design and Technology (PGTE)
Campus: New York City (GV)
Course Format: Studio (S)
Modality: In-Person
Max Enrollment: 18
Add/Drop Deadline: February 5, 2023 (Sunday)
Online Withdrawal Deadline: April 16, 2023 (Sunday)
Seats Available: No
Status: Closed*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:26am EDT 9/24/2023