This course aims to teach visualization of ideas through 3D modeling, computer animation, and digital sound production by using the digital realm as an autonomous tool while exploring digital aesthetics. As a medium, the computer has not gotten the respect that it deserves. In most cases, anything computer generated is still considered inferior to anything human-made or even machine-made. This concept can be compared to how photography was once an inferior art form to oil on canvas. As a result, the computer is frequently used to mimic analog tools, and a lot of effort is put into hiding the fact that a computer was used at all. Although these applications are valid and important to teach, this course intends to emphasize the importance of developing a distinct aesthetic within the computer medium. This in combination with craftsmanship, which is just as relevant to digital media as it is to traditional art forms. The course explores viewport aesthetics, hyper-unrealism, deliberate aliasing, 8-bit and pixel art, data-moshing, glitch art, the uncanny valley, vaporwave, algorithmic architecture, machinima and more. Students will create compelling digital time-based art within the boundaries of the digital realm and personal knowledge by exploring the unique qualities of the medium and emphasize them. They will also become familiar with various digital aesthetics by studying, discussing, and applying them to their assignments. The emphasis of the course will concentrate on Cinema 4D, After Effects and Reason, but will also explore, Photoshop, Illustrator, Premiere Pro, Resolume, and Processing.
Open to: All University upper-level undergraduate degree students. Pre-requisites: PUCD 2125 Core Studio Interactio