PSAM
3274

Digital Development

Parsons School of Design: School of Art, Media, and Tech

Non-Liberal Arts
Undergraduate Course
Degree Students
Digital Dev: Game Prototyping
Fall 2024
Taught By: Faculty TBA
Section: C

CRN: 16286

Credits: 3

In this course students are tasked with individually creating a digital game every week to be presented and played in class by their peers. Each week a theme will be presented that games must follow, alternating between structural constraints and thematic ones. Students will build their ability to properly scope and prototype a game, testing ideas that can succeed or fail as prototypes. Creating a game every week also provides the opportunity to hone a creative practice, exploring and fine tuning one's own taste and voice. Through creating a portfolio of prototypes students can engage with their own personal joy and process for creating games in a context separate from structured assignments, and begin to engage with the industry as peers and creative professionals. A foundation in Unity is required.

Open to: Bachelors degree in Design and Technology majors, others by permission of the program. Pre-requisite PUDT 2201 Core Lab Environments or equivalent experience.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Seminar (R)

Modality: In-Person

Max Enrollment: 16

Add/Drop Deadline: September 9, 2024 (Monday)

Online Withdrawal Deadline: November 17, 2024 (Sunday)

Seats Available: Yes

Status: Open*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 6:18am EDT 4/20/2024

Meeting Info:
Days: Wednesday
Times: 7:00pm - 9:40pm
Building: TBD
Room: TBD
Date Range: 8/29/2024 - 12/4/2024
Digital Dev: Extended Reality
Fall 2024
Taught By: Faculty TBA
Section: A

CRN: 12516

Credits: 3

This course will present an introduction to creating VR experiences in a browser, exploring the basics of WebVR, a JavaScript API that provides access to a variety of Virtual Reality devices in your browser. The class will feature an overview of A-Frame, and rapid prototyping VR in the browser using A-Frame and other open-source frameworks. In addition, the course will provide an introduction to motion capture and rigging for students to explore motion and movement in XR environments. The class explains the building blocks of the Immersive Web providing support for virtual-reality devices to web apps, enabling developers to create immersive experiences that run on any WebGL-enabled browser. Tools and methods will be discussed through a critical lens that interrogate power structures embedded in these technologies, with readings and discussions that question access, control and representation.

Open to: All university undergraduate degree students.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Seminar (R)

Modality: In-Person

Max Enrollment: 16

Add/Drop Deadline: September 9, 2024 (Monday)

Online Withdrawal Deadline: November 17, 2024 (Sunday)

Seats Available: No

Status: Waitlist*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 6:18am EDT 4/20/2024

Meeting Info:
Days: Thursday
Times: 7:00pm - 9:40pm
Building: TBD
Room: TBD
Date Range: 8/28/2024 - 12/4/2024
Digital Dev: Creative ML
Fall 2024
Taught By: Faculty TBA
Section: B

CRN: 15896

Credits: 3

Creative Machine Learning is an elective 3-hr/week combination studio and technical class to offer students a basic understanding of machine learning through creative applications. The class will cover topics such as data collection/processing and machine learning algorithms, with a focus on critical engagement with enterprise, consumer, and experimental AI tools. The class will also introduce a range of current artists leveraging machine learning. By the end of the course, students will have gained an understanding of the possibilities and limitations of machine learning as a tool for creative expression, and will be equipped with the technical and creative skills needed to continue exploring this exciting and rapidly-evolving field. Previous knowledge of code will allow students to do more advanced work, and completion of at least one programming class is recommended.

Open to: All university undergraduate degree students.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Seminar (R)

Modality: In-Person

Max Enrollment: 16

Add/Drop Deadline: September 9, 2024 (Monday)

Online Withdrawal Deadline: November 17, 2024 (Sunday)

Seats Available: No

Status: Waitlist*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 6:18am EDT 4/20/2024

Meeting Info:
Days: Monday
Times: 7:00pm - 9:40pm
Building: TBD
Room: TBD
Date Range: 8/26/2024 - 12/9/2024
Digital Dev: Touch Designer
Spring 2024
Taught By: Torin Blankensmith
Section: C

CRN: 13865

Credits: 3

How do we design interactions, installations, and experiences around the constrains of the new world? How do we create environments that provide refuge and healing during crisis? This class will focus on the fundamentals and advanced techniques of real-time graphics programming, interaction design, networking, midi integration and projection mapping, to create immersive environments that can have technical and social impact for communities in need in a socially distanced era. Students will learn these techniques using a tool called TouchDesigner, which is a node-based visual programming language for real-time interactive multimedia content. It's been used by artists, programmers, creative coders and software designers to create performances, installations, and mixed media works. The course will consider technical skills, methods and aesthetics in the context of case studies that include large scale environments for medical professionals to alleviate stress/burnout, for patients in clinical studies aiding in neuroscience research on brain recovery, and for commercial spaces bringing sanctuary to the urban landscape.

Open to: All university undergraduate degree students. Some seats reserved for Bachelors degree in Design and Technology students.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Seminar (R)

Modality: In-Person

Max Enrollment: 15

Add/Drop Deadline: February 4, 2024 (Sunday)

Online Withdrawal Deadline: April 16, 2024 (Tuesday)

Seats Available: Yes

* Seats available but reserved for a specific population.

Status: Closed*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 6:18am EDT 4/20/2024

Meeting Info:
Days: Monday
Times: 7:00pm - 9:40pm
Building: 6 East 16th Street
Room: 908
Date Range: 1/22/2024 - 5/13/2024
Digital Dev: Data Viz Stories
Spring 2024
Taught By: Debra McGrory
Section: A

CRN: 14050

Credits: 3

This online course will provide an introduction to data visualization tools and will also move beyond visuals to include audio techniques such as sonification and narration to create compelling audiovisual data-driven stories. Students will examine principles of accessible design to provide access to data for people who are blind or visually impaired and will explore new developments in augmented analytics. The course will focus on design strategies to extend the impact, reach and engagement of critical information with non-technical audiences.

Open to: All university undergraduate degree students.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Seminar (R)

Modality: Online - Synchronous

Max Enrollment: 15

Add/Drop Deadline: February 4, 2024 (Sunday)

Online Withdrawal Deadline: April 16, 2024 (Tuesday)

Seats Available: No

Status: Closed*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 6:18am EDT 4/20/2024

Meeting Info:
Days: Tuesday
Times: 7:00pm - 9:40pm
Building: Online Course
Room: 999
Date Range: 1/23/2024 - 5/7/2024