CG 2
Spring 2023
Taught By: Nino Mendolia
Section: A
CRN: 1911
Credits: 3
This course studies the creation of complex models/environments and characters with Maya software. Designing topology of the model so that it deform properly during animation; how to optimize polygon characters for gaming environments; basic character rigging techniques in Motion Builder; texturing strategies for complex organic models; constructing UV maps for polygon models using Maya’s Texture Editor as well as working with normal and displacement maps using Autodesk’s Mudbox software. CG 1 or a proven understanding of the Maya interface is a required pre-requisite. The course also focuses on the creation of well-acted and believable character motion in 3D virtual space. Acting, timing, spacing, classic principles of physicality and motion are applied to the character as a required set of scenes. A final scene with an animated character in a scene plus an animated game cycle will culminates the semester.
College: Parsons School of Design (PS)
Department: Art, Media & Technology (PSAM)
Campus: New York City (GV)
Course Format: Studio (S)
Modality: In-Person
Max Enrollment: 15
Seats Available: Yes
Status: Open*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 12:16pm 7/7/2022 EDT