PSAM
3606

CG 2

Parsons School of Design: School of Art, Media, and Tech

Non-Liberal Arts
Undergraduate Course
Degree Students
CG 2
Spring 2024
Taught By: Nino Mendolia
Section: A

CRN: 1911

Credits: 3

This course studies the creation of complex models/environments and characters with Maya software. Designing topology of the model so that it deform properly during animation; how to optimize polygon characters for gaming environments; basic character rigging techniques in Motion Builder; texturing strategies for complex organic models; constructing UV maps for polygon models using Maya’s Texture Editor as well as working with normal and displacement maps using Autodesk’s Mudbox software. CG 1 or a proven understanding of the Maya interface is a required pre-requisite. The course also focuses on the creation of well-acted and believable character motion in 3D virtual space. Acting, timing, spacing, classic principles of physicality and motion are applied to the character as a required set of scenes. A final scene with an animated character in a scene plus an animated game cycle will culminates the semester.

Open to: All University undergraduate students. Pre-requisite(s): PSAM 2605 CG1.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 18

Add/Drop Deadline: February 4, 2024 (Sunday)

Online Withdrawal Deadline: April 16, 2024 (Tuesday)

Seats Available: Yes

Status: Closed*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:06pm EDT 4/25/2024

Meeting Info:
Days: Friday
Times: 4:00pm - 6:40pm
Building: 66 5th Ave
Room: 005
Date Range: 1/26/2024 - 5/10/2024