PSAM

5550

Collab:

Parsons School of Design: Art, Media & Technology

Non-Liberal Arts

Undergraduate Course

Graduate Course

Degree Students

Collab: Food by Design

Fall 2019

Taught By: Faculty TBA

Section: D

CRN: 1984

Credits: 3

Food by Design is a course for students interested in exploring and working in the edges of the design and technology practices. It will be focused on fundamentals of design and interaction design working with the unusual elements, processes and context of food. The goal is to reconsider the traditional role of food and feed back learnings from food materials, contexts, processes, methodologies, experiences and objects to our current understanding of design. Can food teach us a new perspective on design? Can design, innovation and fiction reframe how we experience food? The class will have regular readings, assignments and design-build projects leveraging contemporary technologies to project a critical light and speculate about the pasts, presents and futures of food. The students are expected to have some basic cooking abilities and prior design, tech and prototyping skills to rapidly iterate their ideas. There will be lectures from food-related experts, guests and class discussions to inspire and support the development of students and their concepts.

Open to: Parsons graduate students and upper-level undergraduate Design & Technology degree students.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 15

Enrollment Status: Waitlist*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:20pm 5/19/2019

Meeting Info:

Days: Thursday

Times: 4:00pm - 6:40pm

Building: TBD

Room: TBD

Date Range: 8/29/2019 - 12/12/2019

Collab: Web Underground

Fall 2019

Taught By: Faculty TBA

Section: E

CRN: 1985

Credits: 3

Digital interactions are no longer limited to our personal devices but are now increasingly becoming part of the out of home environment. Out of home advertising in the form of billboards and signage found on sidewalks, roads, highways, in transit, and other public places while previously considered a traditional advertising medium has seen significant digital growth in recent years. In this collab students will partner with Outfront Media - the MTA’s partner for out of home advertising and digital communications. Currently Outfront Media has installed and continues to maintain 590 digital boards across 39 New York City subway stations. This class will be a deep dive into NodeJS, an exploration in data driven design, and an opportunity to challenge what's possible in an emerging media format. This class will partially meet at Outfront Media’s office at 140 Broadway where students will have access to the Outfront Media team as well as Outfront’s media lab ( https://www.youtube.com/watch?v=DTR8w7UdvjI&feature=youtu.be ).

Open to: Masters of Design + Technology degree students only.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 15

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:20pm 5/19/2019

Meeting Info:

Days: Friday

Times: 4:00pm - 6:40pm

Building: TBD

Room: TBD

Date Range: 8/28/2019 - 12/13/2019

Collab: XR for the Real World

Fall 2019

Taught By: Anthony Deen

Section: A

CRN: 3941

Credits: 3

While the primary audience for XR today is gaming, immersive media show potential to augment reality in varied and exciting ways. Industries like Architecture, Interior Design, Urban Design, Product and Industrial Design, medical and scientific research, as well as in the design and development of transportation, museums and retail institutions can all be enhanced through the use of AR, VR and 360° cinematography. This course will explore how XR technologies can be applied to these numerous industries. This course will explore the history of immersive media, pioneers of VR, current applications of VR, the relationship between AR and VR, and extensions of VR that connect it to the real world. Students will work in a variety of platforms depending on their own interests, including Unity, UE, Blueprint, Playmaker, Grasshopper, Rhino and 3D Studio Max.

Open to: All Parsons graduate students and upper-level undergraduate Design & Technology degree students.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 18

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:20pm 5/19/2019

Meeting Info:

Days: Wednesday

Times: 9:00am - 11:40am

Building: TBD

Room: TBD

Date Range: 8/28/2019 - 12/11/2019

Collab: Digital Knitting

Fall 2019

Taught By: Faculty TBA

Section: B

CRN: 3942

Credits: 3

Shima Seiki is a world renowned manufacturer of computerized knitting equipment from Wakayama, Japan. This course introduces students to the basics of how to create digital programs for a Shima Seiki WholeGarment(TM) knitting machine. Students will be given a rapid introduction to the essentials of knitting and knit programming for a variety of applications. Initial projects will allow students to practice and develop their knit programming skills. The remaining two thirds of the course is devoted to student projects that develop innovative concepts and techniques in their respective domains. Students will be grouped by areas of interest in order to fully program and produce a project of their collective design. The course provides the student with extended textile and technology skills that supports their individual design philosophy. This course is in close connection to the Making Center's L2 Knit Lab: students are required to devote significant time outside of class to complete assignments in the Making Center.

Open to: Master of Design + Technology students only, others by permission of the faculty: pagan813@newschool.edu.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 4

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:20pm 5/19/2019

Meeting Info:

Days: Wednesday

Times: 7:00pm - 9:40pm

Building: TBD

Room: TBD

Date Range: 8/28/2019 - 12/11/2019

Collab: Experimental VR Jam

Fall 2019

Taught By: Michie Pagulayan and Sven Travis

Section: C

CRN: 5424

Credits: 3

In this Collab, students will travel over a 10-day period to Berlin, Köln, and Paris, over Thanksgiving break [November 21st-December 1st], 2019. The course will occur in participation with students from KISD (Köln International School of Design]. The course project will focus on exploring, researching, and producing VR sketches about experiences and cultural locations visited on the trip, under the overarching question: “how might VR be used in the future of documentation and journalism?". Students will work in groups with other Parsons and KISD students, with new groups assigned each day. Tools such as Unity, Google VR, GoPro, Samsung Gear, Risc, and Vive (and others) will be used— no prior experience is necessary (tech workshops will be held prior to trip departure). Groups will submit daily sketches, and each student will be responsible for an overall trip report sure at semester's end. There will be frequent group activities while traveling, but plenty of time for individual exploration as well. Students are responsible for communicating with NY faculty regarding all missed classes (usually not more than one per section, which is why we schedule the trip over Thanksgiving). Costs: Participants are responsible for all travel expenses (lodging, airfare— to and from NY, and within Europe, food, and incidental expenses while in Berlin, Köln, and Paris). Students are responsible for obtaining their own necessary visas for travel to Europe, as needed. There will be a separate course fee of $300, payable upon registration. No scholarship is available. Registration by faculty permission only— this will be determined in early September, 2019, when the fall 2019 semester is underway. Space is strictly limited.

Open to: Masters in Design & Technology students only, permission is required.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 15

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:20pm 5/19/2019

Meeting Info:

Days: TBD

Times: TBD

Building: TBD

Room: TBD

Date Range: 8/27/2019 - 12/10/2019

Collab:

Fall 2019

Taught By: Faculty TBA

Section: F

CRN: 6595

Credits: 3

These are unique types of studio courses, pairing teams of students with industry partners to undertake real-world projects.

Open to: All university graduate degree students and upper-level undergraduates.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment:

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:20pm 5/19/2019

Meeting Info:

Days: TBD

Times: TBD

Building: TBD

Room: TBD

Date Range: 8/26/2019 - 12/16/2019

Collab: Augmented Realities

Spring 2019

Taught By: Tuba Ozkan Ozdemir

Section: D

CRN: 2060

Credits: 3

How to build Augmented Reality (AR) experiences? While AR is an emerging technology that offers a new type of interaction with the physical environment through digital interfaces, it introduces many questions to the field of design that demand exploration. How can we effectively tell stories about spaces or products in AR? What is the nature of experience and interaction in AR? How can we use AR to warp and excite our lived environments? While seeking answers to core design questions about AR, this course aims to bridge the process of design and development of AR applications. Students will develop AR experiences for mobile by using Unity, and software development kits like Vuforia, ARkit and ARcore. By using different tools and prototyping techniques, they will investigate the nature of storytelling and interaction in AR. In the first half of the semester, students will analyze existing projects, prototype their own AR experiences, and develop their technical skills in Unity and AR platforms. For the second half, students will design AR experiences for specific organizations, brands, or products. They will be expected to apply their knowledge to the development and design of their final projects. The final project will be presented in a critique with AR artists, designers, and developers. Some Unity experience is recommended, but not required.

Open to: All university graduate students and upper-level undergraduate degree students.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 17

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:16pm 5/19/2019

Meeting Info:

Days: Tuesday

Times: 7:00pm - 9:40pm

Building: 6 East 16th Street

Room: 1206

Date Range: 1/22/2019 - 5/7/2019

Collab: Design in Safaris

Spring 2019

Taught By: Harpreet Sareen

Section: A

CRN: 7790

Credits: 3

‘Design in Safaris’ is an Interaction Design (IxD) course from the lens of wildlife and their sensory phenomena. Throughout the course, we look at sensory systems of various animals ranging from bats, bees, sharks and more. We observe how animals and birds experience or navigate the world. We draw a parallel in the human world and build devices with two primary aims: i) to understand and connect with wildlife, ii) to augment and build new dimensional experiences for humans. The fundamentals of Human-Centered Design provide us with a framework to develop solutions by involving human in all aspects of problem solving. But what if the users of technologies were not humans? How would we design interfaces meant for mental health stimulation of animals? By learning radically different sensory experiences and dialogues from animals, could we also design novel interfaces for humans? This class focusses on fundamentals of interaction by changing the traditional users of our technologies. There will be weekly lectures from zoologists and animal experts. The class will have weekly readings, assignments and projects for students to support their hypothesis. The students are expected to have prior prototyping abilities to rapidly iterate their solutions in this intensive course. We intend to have a mix of students from different disciplines in this class. A select number of students from the class may be chosen to deploy and test their final projects at the San Diego Zoo’s naturalistic setting. The students may also have opportunities to continue working with the Zoo beyond the course.

Open to: All university graduate students by permission only. Please fill out the following form to apply: https://goo.gl/forms/lqIzoRmLogQ9OcLp2.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 17

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:16pm 5/19/2019

Meeting Info:

Days: Tuesday

Times: 12:10pm - 2:50pm

Building: Parsons 2 W 13th

Room: 612

Date Range: 1/22/2019 - 5/7/2019

Collab: The Limits of Guitar

Spring 2019

Taught By: Edward Keller

Section: B

CRN: 2058

Credits: 3

“The end goal is identifying every music maker in the space and their works past and present… accelerating and improving collaboration …” The future of Mycelia is about "decentralised, open governance, looking to nature and viable systems thinking for direction... it's about earning, adapting, sharing… as a self-sustaining organism.” —Imogen Heap “If you want to play it, it's a good guitar. If it does you harm, it's a bad guitar. Some guitars are both good and bad at the same time.’ —Markus Reuter The Limits of Guitar is a collab studio exploring the limits of musical expression and instrument design. In this course, students will test both the physical and virtual limits of sonic production. At its core, the collab asks: what forms of sound, what kinds of [networked] musical instruments, could be uniquely able in our contemporary world to support a radical philosophy of music, going beyond current limits of aesthetics and politics in sound? We will draw on 5+ years of ongoing collaboration with the most renowned guitar and instrument designers in the world, who have joined our Future and Limits of Guitar series. We will also collaborate intensively with leading musicians, including Tanya Kalmanovitch [Mannes, co-lead on the Post Genre Instruments project] and Elliott Sharp [renowned NY guitarist, composer, and CTM Fellow 2014]. Across the semester, a series of guest workshops with instrument designers, builders, coders, and musicians will provide foundation and cutting edge interaction. Hands on workshops with luthiers will take place in studio as well as the Parsons Making Center. Salons, symposia and performances across the spring will include our collab students and their work. The outcome of this collab will run the gamut from new instruments you have designed and built, to new musical forms of expression you have invented and performed, to new sound software platforms you have designed and coded. The semester will conclude with a multi-day conference and performance series. Students and guest faculty in the collab will participate in these events. Musicians and non musicians are welcome! Bring a love for sound in all its forms! The collab is supported by Parsons MFADT; Mannes School of Music; The Making Center; the Provost’s Office Innovations in Education Fund grant; the Center for Transformative Media; as well as outside sponsors including Strandberg Guitars, Positive Grid, and more.

Open to: All university graduate students, upper-level undergraduate degree students with permission

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 18

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:16pm 5/19/2019

Meeting Info:

Days: Thursday

Times: 9:00am - 11:40am

Building: Parsons 2 W 13th

Room: 811

Date Range: 1/24/2019 - 5/9/2019

Collab: Network Interfacing

Spring 2019

Taught By: Callil Capuozzo and Lukas Eigler-Harding

Section: F

CRN: 2062

Credits: 3

Networks and their interfaces dictate how we engage with the world around us. They determine what kind of information we have access to and develop preferences for, how and with whom we communicate, and what we believe. In this course, students will research, design, and develop a peer-to-peer network that allows for an intensive exploration of how interfaces filter our information, guide our social dynamics, and ultimately shape our perceptions and biases.

Open to: MPS Communication Design students only

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 4

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:16pm 5/19/2019

Meeting Info:

Days: Tuesday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1618

Date Range: 1/22/2019 - 5/7/2019

Collab: Algorave

Spring 2019

Taught By: Jason Brogan

Section: G

CRN: 2997

Credits: 3

An algorave, short for “algorithmic rave”, is a live-coded, electronic music event growing in popularity across the globe. Through lectures and workshops, students will learn to live code electronic music and visuals. We'll also learn about art and technology events, live streaming, online distribution, and the greater algorave community. Through a series of iterative, human-centered design and research sprints, we will design and produce our own pop-up algorave event. Engagement with notable guests and stakeholders will address and amplify a number of pertinent themes and concerns. No prior knowledge or experience with music composition or programming is necessary; non-musicians are encouraged to contribute to the studio.

Open to: All university graduate students and upper-level undergraduate degree students.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 18

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:16pm 5/19/2019

Meeting Info:

Days: Tuesday

Times: 7:00pm - 9:40pm

Building: 6 East 16th Street

Room: 1204B

Date Range: 1/22/2019 - 5/7/2019

Collab: Future of Publishing

Spring 2019

Taught By: Jesse Seegers

Section: H

CRN: 3500

Credits: 3

This course is specifically designed to bring together two types of students: 1) those who have a background in critical reading and writing but no extensive experience in design and 2) those who have a background in design but no extensive experience in writing and publishing. We will begin with a critical survey of the transmission of written communication from Gutenberg to the present to get up to speed, and in the second half of the semester we will discuss contemporary issues that cross design and publishing through an analysis of contemporary books, magazines, and periodicals across both printed and digital platforms, with a particular focus on the relationship between form and content. The seminar will be the underpinning of a hands-on studio course, where students will get a working introduction to typography, image, layout, sequence, and order, with the aim to design and publish in interdisciplinary teams, both printed and digital, by the end of the semester.

Open to: MPS Communication Design students only

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 4

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:16pm 5/19/2019

Meeting Info:

Days: Wednesday

Times: 12:10pm - 2:50pm

Building: Parsons 2 W 13th

Room: 1100

Date Range: 1/23/2019 - 5/8/2019

Collab:Tech Media Democracy

Spring 2019

Taught By: David Carroll

Section: J

CRN: 8106

Credits: 3

Five of New York City’s universities are partnering to defend and support journalism and independent news media --- one of the most critical elements of our democracy --- as they are increasingly under threat. This unique, first-of-its kind program and collaboration will bring together Cornell Tech, Columbia University, City University of New York, New York University, and The New School -- in partnership with the NYC Media Lab -- to investigate and understand the various threats to journalism and media, and attempt to address these challenges using design, engineering, and computational methods and techniques. The effort will gather graduate students with backgrounds and expertise in journalism, design, and engineering/technology from these institutions in a special course to kick off in Spring 2018. In addition to the course, a speaker series hosted at news organizations around the city will launch in October around the themes of the partnership, featuring influential figures from media and technology. Inaugural media participants that will host fall programming include The New York Times, CNN, BuzzFeed, and the HuffPost. See https://www.techmediademocracy.nyc for more information.

Open to: All university graduate students, upper-level undergraduate degree students with permission.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 15

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:16pm 5/19/2019

Meeting Info:

Days: Monday

Times: 7:00pm - 9:40pm

Building: 6 East 16th Street

Room: 1202

Date Range: 1/28/2019 - 5/13/2019

Collab: MoCap for AR & VR

Spring 2019

Taught By: Jonathan Beilin and Magnus Pind Bjerre

Section: C

CRN: 2059

Credits: 3

Motion capture (mo-cap) is the technique of recording patterns of movement digitally. It is used heavily in filmmaking, animation, video games, as well as in Virtual, Augmented and Mixed Reality environments. Mo-cap allows movement to be used to animate a 3D model, perform position-tracking for large-scale VR, and more. Using Parsons’ new Motion Capture Studio, we will learn how to use high-end professional motion capture equipment, as well as how to work with the resulting data in several different workflows (both real-time and recorded). Mo-cap results in data that can be mapped in a myriad of ways. This studio aims to expand on the typical applications and mappings of the data in the context of VR and room-scale AR. How can we use the body as a controller/musical instrument? How can we visualize movement data? How can we subvert the output of mo-cap? For example, to create a feedback loop to guide the bodies being tracked? How can we embody and perform as other (not necessarily human) bodies and forms?

Open to: All university graduate students and upper-level undergraduate degree students.

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 18

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:16pm 5/19/2019

Meeting Info:

Days: Tuesday

Times: 9:00am - 11:40am

Building: Academic Entrance 63 Fifth Ave

Room: 617

Date Range: 1/22/2019 - 5/7/2019

Collab: Future of Publishing

Spring 2019

Taught By: Andrew Shurtz

Section: E

CRN: 2061

Credits: 3

This course is specifically designed to bring together two types of students: 1) those who have a background in critical reading and writing but no extensive experience in design and 2) those who have a background in design but no extensive experience in writing and publishing. We will begin with a critical survey of the transmission of written communication from Gutenberg to the present to get up to speed, and in the second half of the semester we will discuss contemporary issues that cross design and publishing through an analysis of contemporary books, magazines, and periodicals across both printed and digital platforms, with a particular focus on the relationship between form and content. The seminar will be the underpinning of a hands-on studio course, where students will get a working introduction to typography, image, layout, sequence, and order, with the aim to design and publish in interdisciplinary teams, both printed and digital, by the end of the semester.

Open to: MPS Communication Design students only

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 5

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:16pm 5/19/2019

Meeting Info:

Days: Tuesday

Times: 7:00pm - 9:40pm

Building: Parsons 2 W 13th

Room: 311

Date Range: 1/22/2019 - 5/7/2019

Collab: Playing for Play

Spring 2019

Taught By: John Sharp

Section: I

CRN: 7948

Credits: 3

Can play transform players? Can play be found inside the social forms of daily life? Can game design function as a form of research? Can the design process itself become an object of play? Working with graduate students at Royal Danish Academy of Fine Arts (KADK), we will explore these and other questions by creating objects 
of play that address the social forms of 
an Scandinavian cultural institution 
(organization TBA). The course will employ creative research strategies derived from social practice art, participatory design, and the iterative design process to consider the role of play in impact games. The course will begin with a series of planning sessions beginning late February, followed by a workshop in Copenhagen from Friday, March 15 through Friday, March 22. The class is co-organized by game theorist Jesper Juul (KADK, http://www.jesperjuul.net), social practice artist Nancy Nowacek (Stevens Institute of Technology, http://nancynowacek.com), and MFADT faculty member John Sharp.

Open to all university graduate, and upper-level undergraduate students by permission only. For more information, and to request access, please contact John Sharp (sharpj@newschool.edu).

College: Parsons School of Design (PS)

Department: Art, Media & Technology (PSAM)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 20

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 9:16pm 5/19/2019

Meeting Info:

Days: Saturday

Times: 10:00am - 3:00pm

Building: 66 5th Ave

Room: 710

Date Range: 3/2/2019 - 3/24/2019