Core Studio Objects
Parsons School of Design: School of Art, Media, and Tech
CRN: 15434
Credits: 3
This course introduces concepts, mediums and techniques for creating game-like objects. A game-like object is any item or entity that the player can interact with: interactive objects that provide information, propels, empowers or weakens a player as well as elements that stimulate the environment and setting of a meaningful play experience. This studio will cover the game design part of the game-like object while the lab will focus on the construction of the object. Through the semester, students will develop an understanding of the formal structure, play experience, and community aspect of games, and speak to a larger issue at the heart of games: the design of interactivity. Students will approach game related work with various inquiries, such as: Are there things that we can find in common among all games? How do games work? What defines a game as different from other kinds of experiences? From what elements is a game constructed? How does a player interact with a game? How do games intersect with and create community and culture? To aid us in our creative work, we will read a number of theoretical approaches to games and design, critically evaluate existing games on several levels, and engage in peer evaluation of fellow students’ work.
College: Parsons School of Design (PS)
Department: School of Art, Media, and Tech (AMT)
Campus: New York City (GV)
Course Format: Seminar (R)
Modality: In-Person
Max Enrollment: 16
Add/Drop Deadline: September 9, 2024 (Monday)
Online Withdrawal Deadline: November 17, 2024 (Sunday)
Seats Available: No
Status: Closed*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 5:50am EST 2/5/2025