PUDT

2110

Code 1

Parsons School of Design: Digital Design

Non-Liberal Arts

Undergraduate Course

Degree Students

Code 1

Fall 2019

Taught By: Faculty TBA

Section: A

CRN: 2758

Credits: 3

This course will introduce students to the building blocks of programming for applications in creative technologies and games. Students will spend the first portion of the course developing an understanding of software programming fundamentals (ex. data types, control structures such as functions, if/else, and loops, OOP), terminology, and use cases. The course will then provide students a number of workshops using code that students modify to suit their needs (ex. easing, pixel data, sprite sheets, animations, etc). At the conclusion, students will choose a creative problem to solve using code, build their own solution, and then share it with the rest of the class to build a class code library.

Open to: All University undergraduate students. Sme seats have been reserved for BFA Design and Technology majors.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 15

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 11:06am 3/20/2019

Meeting Info:

Days: Wednesday

Times: 9:00am - 11:40am

Building: TBD

Room: TBD

Date Range: 8/28/2019 - 12/11/2019

Code 1

Fall 2019

Taught By: Faculty TBA

Section: B

CRN: 2759

Credits: 3

This course will introduce students to the building blocks of programming for applications in creative technologies and games. Students will spend the first portion of the course developing an understanding of software programming fundamentals (ex. data types, control structures such as functions, if/else, and loops, OOP), terminology, and use cases. The course will then provide students a number of workshops using code that students modify to suit their needs (ex. easing, pixel data, sprite sheets, animations, etc). At the conclusion, students will choose a creative problem to solve using code, build their own solution, and then share it with the rest of the class to build a class code library.

Open to: All University undergraduate students. Sme seats have been reserved for BFA Design and Technology majors.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 15

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 11:06am 3/20/2019

Meeting Info:

Days: Wednesday

Times: 4:00pm - 6:40pm

Building: TBD

Room: TBD

Date Range: 8/28/2019 - 12/11/2019

Code 1

Fall 2019

Taught By: Faculty TBA

Section: C

CRN: 3171

Credits: 3

This course will introduce students to the building blocks of programming for applications in creative technologies and games. Students will spend the first portion of the course developing an understanding of software programming fundamentals (ex. data types, control structures such as functions, if/else, and loops, OOP), terminology, and use cases. The course will then provide students a number of workshops using code that students modify to suit their needs (ex. easing, pixel data, sprite sheets, animations, etc). At the conclusion, students will choose a creative problem to solve using code, build their own solution, and then share it with the rest of the class to build a class code library.

Open to: All University undergraduate students. Sme seats have been reserved for BFA Design and Technology majors.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 15

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 11:06am 3/20/2019

Meeting Info:

Days: Wednesday

Times: 7:00pm - 9:40pm

Building: TBD

Room: TBD

Date Range: 8/28/2019 - 12/11/2019

Code 1

Fall 2019

Taught By: Faculty TBA

Section: D

CRN: 4187

Credits: 3

This course will introduce students to the building blocks of programming for applications in creative technologies and games. Students will spend the first portion of the course developing an understanding of software programming fundamentals (ex. data types, control structures such as functions, if/else, and loops, OOP), terminology, and use cases. The course will then provide students a number of workshops using code that students modify to suit their needs (ex. easing, pixel data, sprite sheets, animations, etc). At the conclusion, students will choose a creative problem to solve using code, build their own solution, and then share it with the rest of the class to build a class code library.

Open to: All University undergraduate students. Sme seats have been reserved for BFA Design and Technology majors.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 15

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 11:06am 3/20/2019

Meeting Info:

Days: Friday

Times: 4:00pm - 6:40pm

Building: TBD

Room: TBD

Date Range: 8/30/2019 - 12/13/2019