PUDT

2110

Code 1

Parsons School of Design: Digital Design

Non-Liberal Arts

Undergraduate Course

Degree Students

Code 1

Fall 2018

Taught By: Sarah Page

Section: D

CRN: 5276

Credits: 3

This course will introduce students to the building blocks of programming for applications in creative technologies and games. Students will spend the first portion of the course developing an understanding of software programming fundamentals (ex. data types, control structures such as functions, if/else, and loops, OOP), terminology, and use cases. The course will then provide students a number of workshops using code that students modify to suit their needs (ex. easing, pixel data, sprite sheets, animations, etc). At the conclusion, students will choose a creative problem to solve using code, build their own solution, and then share it with the rest of the class to build a class code library.

Open to: All University undergraduate students. Sme seats have been reserved for BFA Design and Technology majors.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 16

Enrollment Status: Waitlist*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 1:56pm 8/18/2018

Meeting Info:

Days: Wednesday

Times: 7:00pm - 9:40pm

Building: 6 East 16th Street

Room: 602

Date Range: 8/29/2018 - 12/12/2018

Code 1

Fall 2018

Taught By: Courtney Snavely

Section: A

CRN: 3275

Credits: 3

This course will introduce students to the building blocks of programming for applications in creative technologies and games. Students will spend the first portion of the course developing an understanding of software programming fundamentals (ex. data types, control structures such as functions, if/else, and loops, OOP), terminology, and use cases. The course will then provide students a number of workshops using code that students modify to suit their needs (ex. easing, pixel data, sprite sheets, animations, etc). At the conclusion, students will choose a creative problem to solve using code, build their own solution, and then share it with the rest of the class to build a class code library.

Open to: All University undergraduate students. Sme seats have been reserved for BFA Design and Technology majors.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 16

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 1:56pm 8/18/2018

Meeting Info:

Days: Wednesday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1109

Date Range: 8/29/2018 - 12/12/2018

Code 1

Fall 2018

Taught By: Remina Greenfield

Section: B

CRN: 3276

Credits: 3

This course will introduce students to the building blocks of programming for applications in creative technologies and games. Students will spend the first portion of the course developing an understanding of software programming fundamentals (ex. data types, control structures such as functions, if/else, and loops, OOP), terminology, and use cases. The course will then provide students a number of workshops using code that students modify to suit their needs (ex. easing, pixel data, sprite sheets, animations, etc). At the conclusion, students will choose a creative problem to solve using code, build their own solution, and then share it with the rest of the class to build a class code library.

Open to: All University undergraduate students. Sme seats have been reserved for BFA Design and Technology majors.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 16

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 1:56pm 8/18/2018

Meeting Info:

Days: Tuesday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1109

Date Range: 8/28/2018 - 12/4/2018

Code 1

Fall 2018

Taught By: Bryan Ma

Section: C

CRN: 3781

Credits: 3

This course will introduce students to the building blocks of programming for applications in creative technologies and games. Students will spend the first portion of the course developing an understanding of software programming fundamentals (ex. data types, control structures such as functions, if/else, and loops, OOP), terminology, and use cases. The course will then provide students a number of workshops using code that students modify to suit their needs (ex. easing, pixel data, sprite sheets, animations, etc). At the conclusion, students will choose a creative problem to solve using code, build their own solution, and then share it with the rest of the class to build a class code library.

Open to: All University undergraduate students. Sme seats have been reserved for BFA Design and Technology majors.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 16

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 1:56pm 8/18/2018

Meeting Info:

Days: Thursday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1109

Date Range: 8/30/2018 - 12/13/2018