Core Studio Environments
Parsons School of Design: School of Art, Media, and Tech
CRN: 1311
Credits: 3
Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.
College: Parsons School of Design (PS)
Department: School of Art, Media, and Tech (AMT)
Campus: New York City (GV)
Course Format: Seminar (R)
Modality: In-Person
Max Enrollment: 14
Add/Drop Deadline: February 3, 2025 (Monday)
Online Withdrawal Deadline: April 15, 2025 (Tuesday)
Seats Available: Yes
Status: Open*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 7:42pm EST 11/23/2024
CRN: 14804
Credits: 3
Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.
College: Parsons School of Design (PS)
Department: School of Art, Media, and Tech (AMT)
Campus: New York City (GV)
Course Format: Seminar (R)
Modality: In-Person
Max Enrollment: 16
Add/Drop Deadline: February 3, 2025 (Monday)
Online Withdrawal Deadline: April 15, 2025 (Tuesday)
Seats Available: Yes
Status: Open*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 7:42pm EST 11/23/2024
CRN: 1778
Credits: 3
Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.
College: Parsons School of Design (PS)
Department: School of Art, Media, and Tech (AMT)
Campus: New York City (GV)
Course Format: Seminar (R)
Modality: In-Person
Max Enrollment: 16
Add/Drop Deadline: February 3, 2025 (Monday)
Online Withdrawal Deadline: April 15, 2025 (Tuesday)
Seats Available: No
Status: Waitlist*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 7:42pm EST 11/23/2024
CRN: 5235
Credits: 3
Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.
College: Parsons School of Design (PS)
Department: School of Art, Media, and Tech (AMT)
Campus: New York City (GV)
Course Format: Seminar (R)
Modality: In-Person
Max Enrollment: 14
Add/Drop Deadline: February 3, 2025 (Monday)
Online Withdrawal Deadline: April 15, 2025 (Tuesday)
Seats Available: No
Status: Waitlist*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 7:42pm EST 11/23/2024
CRN: 13389
Credits: 3
Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.
College: Parsons School of Design (PS)
Department: School of Art, Media, and Tech (AMT)
Campus: New York City (GV)
Course Format: Seminar (R)
Modality: In-Person
Max Enrollment: 14
Add/Drop Deadline: February 3, 2025 (Monday)
Online Withdrawal Deadline: April 15, 2025 (Tuesday)
Seats Available: No
Status: Waitlist*
* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 7:42pm EST 11/23/2024