PUDT

2200

Core Studio Environments

Parsons School of Design: Digital Design

Non-Liberal Arts

Undergraduate Course

Majors Only

Core Studio Environments: CT

Spring 2021

Taught By: Anezka Sebek

Section: A

CRN: 1778

Credits: 3

Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2100 Core Studio Objects. Co-requisite: PUDT 2201 Core Lab Environments.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: Online (DL)

Sync Type: N/A

Course Format: Seminar (R)

Max Enrollment: 12

Add/Drop Deadline: February 7, 2021 (Sunday)

Online Withdrawal Deadline: April 14, 2021 (Wednesday)

Seats Available: Yes

Status: Open*

* Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 8:30pm 11/23/2020 EST

Meeting Info:

Days: Monday

Times: 10:00am - 12:40pm

Building: Online Course

Date Range: 1/25/2021 - 5/10/2021

Core Studio Environments: Game

Spring 2021

Taught By: Jessica Haskins

Section: B

CRN: 1311

Credits: 3

Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2100 Core Studio Objects. Co-requisite: PUDT 2201 Core Lab Environments.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: Online (DL)

Sync Type: N/A

Course Format: Seminar (R)

Max Enrollment: 11

Add/Drop Deadline: February 7, 2021 (Sunday)

Online Withdrawal Deadline: April 14, 2021 (Wednesday)

Seats Available: Yes

Status: Open*

* Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 8:30pm 11/23/2020 EST

Meeting Info:

Days: Monday

Times: 10:00am - 12:40pm

Building: Online Course

Date Range: 1/25/2021 - 5/10/2021

Core Studio Environments: CT

Spring 2021

Taught By: Erica Kermani

Section: C

CRN: 5235

Credits: 3

Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2100 Core Studio Objects. Co-requisite: PUDT 2201 Core Lab Environments.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: Online (DL)

Sync Type: N/A

Course Format: Seminar (R)

Max Enrollment: 12

Add/Drop Deadline: February 7, 2021 (Sunday)

Online Withdrawal Deadline: April 14, 2021 (Wednesday)

Seats Available: Yes

Status: Open*

* Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 8:30pm 11/23/2020 EST

Meeting Info:

Days: Monday

Times: 10:00am - 12:40pm

Building: Online Course

Date Range: 1/25/2021 - 5/10/2021

Core Studio Environments: Game

Spring 2021

Taught By: Faculty TBA

Section: D

CRN: 7477

Credits: 3

Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2100 Core Studio Objects. Co-requisite: PUDT 2201 Core Lab Environments.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: Online (DL)

Sync Type: N/A

Course Format: Seminar (R)

Max Enrollment: 11

Add/Drop Deadline: February 1, 2021 (Monday)

Online Withdrawal Deadline: April 13, 2021 (Tuesday)

Seats Available: Yes

Status: Open*

* Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 8:30pm 11/23/2020 EST

Meeting Info:

Days: Wednesday

Times: 9:00am - 11:40am

Building: Online Course

Date Range: 1/20/2021 - 5/5/2021