Core Studio Environments: CT
Spring 2020
Taught By: Remina Greenfield
Section: A
CRN: 1778
Credits: 3
This course introduces the relationships and approaches of interactive technologies and environments that make use of the body, data manipulation and visualizations, and immersive experiences. The use of interactive spaces will be discussed as students design and build multiple interactive projections, make use of motion sensing cameras (such as the Kinect), and explore projection mapping possibilities. Students will continue their development in their design process through sketching and prototyping with pencil, software, and code. Students will approach interactive work with various inquiries, such as: What makes a space interactive? Does technology make a space interactive? Are the interdependencies of a space clearly visible? If not, what can be introduced into the space to reveal them? How is the students work situated within the historical and theoretical continuum? Students will conceive, plan, propose, and develop an interactive space, demonstrating competence in their role as a designer and developer, and question assumptions about what makes a space interactive. Emphasis is on a critical awareness of new technologies, an articulated design process, and creative engagement with the space and medium.
College: Parsons School of Design (PS)
Department: Digital Design (PUDD)
Campus: New York City (GV)
Course Format: Seminar (R)
Max Enrollment: 12
Add/Drop Deadline: February 9, 2020 (Sunday)
Online Withdrawal Deadline: April 12, 2020 (Sunday)
Seats Available: Yes
Status: Open*
*Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 4:30pm 12/15/2019 EST