Core Lab Environments: CT
Taught By: Leah Willemin
This course provides production skills and processes for projects in Core Studio Environments
Creative Technology: Students will expand their knowledge and application of data, physical computing for interactive environments, projection mapping, motion sensing cameras, as well as objects and processes in a workshop-style class.
Game: The goal of this lab is to help students build a fundamental knowledge of Unity 3D, a free multiplatform 3D/2D game engine widely used in video games, apps, advertising, data visualization, and interactive installations. During the semester, the lab will also look at interfaces beyond the traditional keyboard and mouse, such as speech, single or multi touch, and gesture-based inputs.
College: Parsons School of Design (PS)
Department: Digital Design (PUDD)
Campus: New York City (GV)
Course Format: Studio (S)
Max Enrollment: 12
Add/Drop Deadline: February 3, 2020 (Monday)
Online Withdrawal Deadline: April 12, 2020 (Sunday)
Seats Available: Yes
*Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 8:21am 2/20/2020 EST