PUDT

2201

Core Lab Environments

Parsons School of Design: Digital Design

Non-Liberal Arts

Undergraduate Course

Majors Only

Core Lab Environments: CT

Spring 2020

Taught By: Pamela Liou

Section: A

CRN: 1263

Credits: 3

Students will expand their knowledge and application of data, physical computing for interactive environments, projection mapping, motion sensing cameras, as well as objects and processes in a workshop-style class.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2101 Core Lab Objects. Co-requisite: PUDT 2200 Core Studio Environments: CT.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 12

Add/Drop Deadline: February 3, 2020 (Monday)

Online Withdrawal Deadline: April 12, 2020 (Sunday)

Seats Available: Yes

Status: Open*

*Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 3:15pm 11/22/2019 EST

Meeting Info:

Days: Tuesday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204A

Date Range: 1/21/2020 - 5/5/2020

Days: Thursday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204A

Date Range: 1/23/2020 - 5/7/2020

Core Lab Environments: CT

Spring 2020

Taught By: Leah Willemin

Section: C

CRN: 1829

Credits: 3

This course provides production skills and processes for projects in Core Studio Environments

Creative Technology: Students will expand their knowledge and application of data, physical computing for interactive environments, projection mapping, motion sensing cameras, as well as objects and processes in a workshop-style class.

Game: The goal of this lab is to help students build a fundamental knowledge of Unity 3D, a free multiplatform 3D/2D game engine widely used in video games, apps, advertising, data visualization, and interactive installations. During the semester, the lab will also look at interfaces beyond the traditional keyboard and mouse, such as speech, single or multi touch, and gesture-based inputs.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2101 Core Lab Objects. Co-requisite: PUDT 2200 Core Studio Environments.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 12

Add/Drop Deadline: February 3, 2020 (Monday)

Online Withdrawal Deadline: April 12, 2020 (Sunday)

Seats Available: Yes

Status: Open*

*Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 3:15pm 11/22/2019 EST

Meeting Info:

Days: Tuesday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204B

Date Range: 1/21/2020 - 5/5/2020

Days: Thursday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204B

Date Range: 1/23/2020 - 5/7/2020

Core Lab Environments: Game

Spring 2020

Taught By: Archit Kaushik

Section: D

CRN: 7478

Credits: 3

The goal of this lab is to help students build a fundamental knowledge of Unity 3D, a free multiplatform 3D/2D game engine widely used in video games, apps, advertising, data visualization, and interactive installations. During the semester, the lab will also look at interfaces beyond the traditional keyboard and mouse, such as speech, single or multi touch, and gesture-based inputs.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2101 Core Lab Objects. Co-requisite: PUDT 2200 Core Studio Environments: Game.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 11

Add/Drop Deadline: February 3, 2020 (Monday)

Online Withdrawal Deadline: April 12, 2020 (Sunday)

Seats Available: Yes

Status: Open*

*Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 3:15pm 11/22/2019 EST

Meeting Info:

Days: Tuesday, Thursday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1202

Date Range: 1/21/2020 - 5/7/2020

Core Lab Environments: Game

Spring 2020

Taught By: Faculty TBA

Section: B

CRN: 1493

Credits: 3

The goal of this lab is to help students build a fundamental knowledge of Unity 3D, a free multiplatform 3D/2D game engine widely used in video games, apps, advertising, data visualization, and interactive installations. During the semester, the lab will also look at interfaces beyond the traditional keyboard and mouse, such as speech, single or multi touch, and gesture-based inputs.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2101 Core Lab Objects. Co-requisite: PUDT 2200 Core Studio Environments: Game.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 11

Add/Drop Deadline: February 3, 2020 (Monday)

Online Withdrawal Deadline: April 12, 2020 (Sunday)

Seats Available: No

Status: Closed*

*Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 3:15pm 11/22/2019 EST

Meeting Info:

Days: Tuesday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1204A

Date Range: 1/21/2020 - 5/5/2020

Days: Thursday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1204A

Date Range: 1/23/2020 - 5/7/2020