PUDT
2201

Core Lab Environments

Parsons School of Design: School of Art, Media, and Tech

Non-Liberal Arts
Undergraduate Course
Majors Only
Core Lab Environments: CT
Spring 2025
Taught By: Binna Lee
Section: A

CRN: 1263

Credits: 3

Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2101 Core Lab Objects. Co-requisite: PUDT 2200 Core Studio Environments.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 14

Add/Drop Deadline: February 3, 2025 (Monday)

Online Withdrawal Deadline: April 15, 2025 (Tuesday)

Seats Available: Yes

Status: Open*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 7:10am EDT 10/7/2024

Meeting Info:
Days: Wednesday, Friday
Times: 7:00pm - 9:40pm
Building: TBD
Room: TBD
Date Range: 1/20/2025 - 5/14/2025
Core Lab Environments: Game
Spring 2025
Taught By: Danny Hawk
Section: B

CRN: 1493

Credits: 3

Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2101 Core Lab Objects. Co-requisite: PUDT 2200 Core Studio Environments.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 16

Add/Drop Deadline: February 3, 2025 (Monday)

Online Withdrawal Deadline: April 15, 2025 (Tuesday)

Seats Available: Yes

Status: Open*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 7:10am EDT 10/7/2024

Meeting Info:
Days: Tuesday, Friday
Times: 9:00am - 11:40am
Building: TBD
Room: TBD
Date Range: 1/20/2025 - 5/14/2025
Core Lab Environments: CT
Spring 2025
Taught By: Faculty TBA
Section: C

CRN: 1829

Credits: 3

Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2101 Core Lab Objects. Co-requisite: PUDT 2200 Core Studio Environments.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 14

Add/Drop Deadline: February 3, 2025 (Monday)

Online Withdrawal Deadline: April 15, 2025 (Tuesday)

Seats Available: Yes

Status: Open*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 7:10am EDT 10/7/2024

Meeting Info:
Days: Wednesday, Friday
Times: 9:00am - 11:40am
Building: TBD
Room: TBD
Date Range: 1/20/2025 - 5/14/2025
Core Lab Environments: CT
Spring 2025
Taught By: Faculty TBA
Section: D

CRN: 13391

Credits: 3

Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2101 Core Lab Objects. Co-requisite: PUDT 2200 Core Studio Environments.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 14

Add/Drop Deadline: February 3, 2025 (Monday)

Online Withdrawal Deadline: April 15, 2025 (Tuesday)

Seats Available: Yes

Status: Open*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 7:10am EDT 10/7/2024

Meeting Info:
Days: Tuesday, Friday
Times: 9:00am - 11:40am
Building: TBD
Room: TBD
Date Range: 1/20/2025 - 5/14/2025
Core Lab Environments: Game
Spring 2025
Taught By: Faculty TBA
Section: E

CRN: 14805

Credits: 3

Core Studio and Lab: Collaboration courses focus on the practice of designing environments and creating spatial narrative, in the context of immersive media (CT track), digital games (Game track) and interactive experiences more broadly. We will examine the principles that installation artists, environment designers, game designers and virtual experience designers use to structure and present spaces, to make them readable and meaningful, and to set the stage for people to have a particular desired experience. In a series of solo and collaborative projects, students will design, build, user-test, and refine a number of immersive and playful experiences in different styles and genres, each exploring the theme of environment through a different lens. Project prompts include: Environmental Storytelling, Worlds in Text, Sensory Remapping and Embodiment in Virtual Space. The Studio, which meets once a week, will focus on concept, aesthetics and form related to project development concerning these prompts, as well as situating work in a cultural and historical context. A related Lab, which meets twice a week, will focus on the technical development in Unity that relates to these themes. Both Studio and Lab will underscore the critical nature and social inter-relationships of their work, processes and tools.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Pre-requisite: PUDT 2101 Core Lab Objects. Co-requisite: PUDT 2200 Core Studio Environments.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 16

Add/Drop Deadline: February 3, 2025 (Monday)

Online Withdrawal Deadline: April 15, 2025 (Tuesday)

Seats Available: Yes

Status: Open*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 7:10am EDT 10/7/2024

Meeting Info:
Days: Tuesday, Friday
Times: 9:00am - 11:40am
Building: TBD
Room: TBD
Date Range: 1/20/2025 - 5/14/2025