PUDT
3200

Core Studio Participation

Parsons School of Design: School of Art, Media, and Tech

Non-Liberal Arts
Undergraduate Course
Majors Only
Core Studio Participation
Spring 2025
Taught By: Marcus Banks
Section: A

CRN: 2842

Credits: 3

These courses focus on ideas of collaboration, participation, social interaction, and play in the context of emerging technologies. Students from across BFA DT’s two programmatic tracks, Game Design and Creative Technology, will work together to research, design and build hardware and software projects geared toward facilitating participatory, playful experiences. Students will discuss concepts ranging from experience design to participatory aesthetics and the power of play in social context. They will research a variety of tangible interfaces and sensory inputs and outputs; exploring the ways in which hardware interfaces facilitate playful experience. Throughout the course, we will consider alternate histories to the arcade situated in critical context, and focused on unique, expressive, and social interactions. The co-requisite Studio and Lab Participation courses are structured to give students a fundamental understanding of how team-based interactive projects are executed in a professional setting. The Studio component focuses on concept, context, design methodology, and critique, while the Lab component focuses on tools, execution and design process. In Studio, lectures, reading, discussions and workshops will consider a multi-faceted history of play, social engagement and their impact. In Lab, demos and workshops focus on game programming workshops and overviews of hardware techniques. Assignments consist of readings, research, ideation, prototypes, and a polished final project.

Open to: Bachelors degree in Design and Technology majors, juniors only. Pre-requisite(s) PUDT 3100 Core Studio Systems. Co-requisite(s): PUDT 3201 Core Lab: Participation.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Seminar (R)

Modality: In-Person

Max Enrollment: 15

Repeat Limit: N/A

Add/Drop Deadline: February 3, 2025 (Monday)

Online Withdrawal Deadline: April 15, 2025 (Tuesday)

Seats Available: Yes

Status: Open*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 5:22pm EST 11/23/2024

Meeting Info:
Days: Monday
Times: 12:10pm - 2:50pm
Building: TBD
Room: TBD
Date Range: 1/27/2025 - 5/12/2025
Core Studio Participation
Spring 2025
Taught By: Adelle Lin
Section: C

CRN: 14960

Credits: 3

These courses focus on ideas of collaboration, participation, social interaction, and play in the context of emerging technologies. Students from across BFA DT’s two programmatic tracks, Game Design and Creative Technology, will work together to research, design and build hardware and software projects geared toward facilitating participatory, playful experiences. Students will discuss concepts ranging from experience design to participatory aesthetics and the power of play in social context. They will research a variety of tangible interfaces and sensory inputs and outputs; exploring the ways in which hardware interfaces facilitate playful experience. Throughout the course, we will consider alternate histories to the arcade situated in critical context, and focused on unique, expressive, and social interactions. The co-requisite Studio and Lab Participation courses are structured to give students a fundamental understanding of how team-based interactive projects are executed in a professional setting. The Studio component focuses on concept, context, design methodology, and critique, while the Lab component focuses on tools, execution and design process. In Studio, lectures, reading, discussions and workshops will consider a multi-faceted history of play, social engagement and their impact. In Lab, demos and workshops focus on game programming workshops and overviews of hardware techniques. Assignments consist of readings, research, ideation, prototypes, and a polished final project.

Open to: Bachelors degree in Design and Technology majors, juniors only. Pre-requisite(s) PUDT 3100 Core Studio Systems. Co-requisite(s): PUDT 3201 Core Lab: Participation.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Seminar (R)

Modality: In-Person

Max Enrollment: 15

Repeat Limit: N/A

Add/Drop Deadline: February 3, 2025 (Monday)

Online Withdrawal Deadline: April 15, 2025 (Tuesday)

Seats Available: Yes

Status: Open*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 5:22pm EST 11/23/2024

Meeting Info:
Days: Monday
Times: 12:10pm - 2:50pm
Building: 6 East 16th Street
Room: 1206
Date Range: 1/27/2025 - 5/12/2025
Core Studio Participation
Spring 2025
Taught By: Ayo Okunseinde
Section: B

CRN: 14383

Credits: 3

These courses focus on ideas of collaboration, participation, social interaction, and play in the context of emerging technologies. Students from across BFA DT’s two programmatic tracks, Game Design and Creative Technology, will work together to research, design and build hardware and software projects geared toward facilitating participatory, playful experiences. Students will discuss concepts ranging from experience design to participatory aesthetics and the power of play in social context. They will research a variety of tangible interfaces and sensory inputs and outputs; exploring the ways in which hardware interfaces facilitate playful experience. Throughout the course, we will consider alternate histories to the arcade situated in critical context, and focused on unique, expressive, and social interactions. The co-requisite Studio and Lab Participation courses are structured to give students a fundamental understanding of how team-based interactive projects are executed in a professional setting. The Studio component focuses on concept, context, design methodology, and critique, while the Lab component focuses on tools, execution and design process. In Studio, lectures, reading, discussions and workshops will consider a multi-faceted history of play, social engagement and their impact. In Lab, demos and workshops focus on game programming workshops and overviews of hardware techniques. Assignments consist of readings, research, ideation, prototypes, and a polished final project.

Open to: Bachelors degree in Design and Technology majors, juniors only. Pre-requisite(s) PUDT 3100 Core Studio Systems. Co-requisite(s): PUDT 3201 Core Lab: Participation.

College: Parsons School of Design (PS)

Department: School of Art, Media, and Tech (AMT)

Campus: New York City (GV)

Course Format: Seminar (R)

Modality: In-Person

Max Enrollment: 15

Repeat Limit: N/A

Add/Drop Deadline: February 3, 2025 (Monday)

Online Withdrawal Deadline: April 15, 2025 (Tuesday)

Seats Available: No

Status: Waitlist*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 5:22pm EST 11/23/2024

Meeting Info:
Days: Monday
Times: 12:10pm - 2:50pm
Building: 6 East 16th Street
Room: 1204B
Date Range: 1/27/2025 - 5/12/2025