Core Studio Collab: Game
Spring 2019
Taught By: Richard Bieg
Section: B
CRN: 3135
Credits: 3
This course is an intensive game development studio that focuses on production process and production pipeline management for students working in small collaborative teams. It takes students through the full development process for a digital game. Students receive a request for proposals to develop a branded game, pitch their concepts, and deliver a finished title by the end of the semester. During the course students will follow the real-world processes and stages of developing a game for and communicating with a potential client who does not understand the game design or production process. Emphasis will also be placed on the soft skills of collaboration in group dynamics.
College: Parsons School of Design (PS)
Department: Digital Design (PUDD)
Campus: New York City (GV)
Course Format: Seminar (R)
Max Enrollment: 15
Enrollment Status: Open*
*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 10:35am 2/21/2019