PUDT

2101

Core Lab Objects

Parsons School of Design: Digital Design

Non-Liberal Arts

Undergraduate Course

Majors Only

Core Lab Objects: Game

Fall 2019

Taught By: Faculty TBA

Section: D

CRN: 7921

Credits: 3

This course serves as a complement to Core Studio Objects. The assignments are built to work in tandem, support and supplement the projects students are developing in the studio class.

Creative Technology: This lab is designed around a series of learning workshops that teach beginning and intermediate interaction design and code fundamentals through a hands-on engagement with physical computing, hardware, and data collection/representation tools. These workshops include soldering, reading and building schematics, using and making sensors, prototyping using a breadboard, and creating customizing PCBs.

Game: This lab provides production skills and processes to explore game design and playful objects from the point of hardware design. Students will be introduced to basic electronics, programming, and the design of interactivity by building simple electronic games and digital game interfaces with modern microcontrollers. Later in the semester, students will learn to setup proper communication between their custom game controllers and their digital applications to have a deeper dive in the relationship of software design and hardware design.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Co-requisite: PUDT 2100 Core Studio Objects.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 18

Enrollment Status: Open*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 8:37pm 5/19/2019

Meeting Info:

Days: Tuesday, Thursday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1204B

Date Range: 8/27/2019 - 12/12/2019

Core Lab Objects: CT

Fall 2019

Taught By: Jesse Harding

Section: A

CRN: 1203

Credits: 3

This lab is designed around a series of learning workshops that teach beginning and intermediate interaction design and code fundamentals through a hands-on engagement with physical computing, hardware, and data collection/representation tools. These workshops include soldering, reading and building schematics, using and making sensors, prototyping using a breadboard, and creating customizing PCBs.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Co-requisite: PUDT 2100 Core Studio Objects:CT.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 12

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 8:37pm 5/19/2019

Meeting Info:

Days: Tuesday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204A

Date Range: 8/27/2019 - 12/10/2019

Days: Thursday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204A

Date Range: 8/29/2019 - 12/12/2019

Core Lab Objects: Game

Fall 2019

Taught By: Jessie Contour

Section: B

CRN: 1494

Credits: 3

This lab provides production skills and processes to explore game design and playful objects from the point of hardware design. Students will be introduced to basic electronics, programming, and the design of interactivity by building simple electronic games and digital game interfaces with modern microcontrollers. Later in the semester, students will learn to setup proper communication between their custom game controllers and their digital applications to have a deeper dive in the relationship of software design and hardware design.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Co-requisite: PUDT 2100 Core Studio Objects:Game.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 18

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 8:37pm 5/19/2019

Meeting Info:

Days: Tuesday

Times: 9:00am - 11:40am

Building: TBD

Room: TBD

Date Range: 8/27/2019 - 12/10/2019

Days: Thursday

Times: 9:00am - 11:40am

Building: TBD

Room: TBD

Date Range: 8/29/2019 - 12/12/2019

Core Lab Objects: CT

Fall 2019

Taught By: Michael Wolf

Section: C

CRN: 3459

Credits: 3

This lab is designed around a series of learning workshops that teach beginning and intermediate interaction design and code fundamentals through a hands-on engagement with physical computing, hardware, and data collection/representation tools. These workshops include soldering, reading and building schematics, using and making sensors, prototyping using a breadboard, and creating customizing PCBs.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Co-requisite: PUDT 2100 Core Studio Objects: CT.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Max Enrollment: 12

Enrollment Status: Closed*

*Enrollment status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 8:37pm 5/19/2019

Meeting Info:

Days: Tuesday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204B

Date Range: 8/27/2019 - 12/10/2019

Days: Thursday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204B

Date Range: 8/29/2019 - 12/12/2019