PUDT

2101

Core Lab Objects

Parsons School of Design: Digital Design

Non-Liberal Arts

Undergraduate Course

Majors Only

Core Lab Objects: Game

Fall 2022

Taught By: Merry Hospelhorn

Section: B

CRN: 1494

Credits: 3

This lab provides production skills and processes to explore game design and playful objects from the point of hardware design. Students will be introduced to basic electronics, programming, and the design of interactivity by building simple electronic games and digital game interfaces with modern microcontrollers. Later in the semester, students will learn to setup proper communication between their custom game controllers and their digital applications to have a deeper dive in the relationship of software design and hardware design.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Co-requisite: PUDT 2100 Core Studio Objects:Game.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 10

Add/Drop Deadline: September 12, 2022 (Monday)

Online Withdrawal Deadline: November 20, 2022 (Sunday)

Seats Available: Yes

Status: Closed*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 10:10pm 9/28/2022 EDT

Meeting Info:

Days: Tuesday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204A

Date Range: 8/30/2022 - 12/6/2022

Days: Thursday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204A

Date Range: 9/1/2022 - 12/15/2022

Core Lab Objects: CT

Fall 2022

Taught By: Jonah Groeneboer

Section: E

CRN: 14783

Credits: 3

This lab is designed around a series of learning workshops that teach beginning and intermediate interaction design and code fundamentals through a hands-on engagement with physical computing, hardware, and data collection/representation tools. These workshops include soldering, reading and building schematics, using and making sensors, prototyping using a breadboard, and creating customizing PCBs.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Co-requisite: PUDT 2100 Core Studio Objects: CT.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 15

Add/Drop Deadline: September 12, 2022 (Monday)

Online Withdrawal Deadline: November 20, 2022 (Sunday)

Seats Available: Yes

Status: Closed*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 10:10pm 9/28/2022 EDT

Meeting Info:

Days: Wednesday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1200B

Date Range: 8/31/2022 - 12/16/2022

Days: Friday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1200B

Date Range: 9/2/2022 - 12/16/2022

Core Lab Objects: CT

Fall 2022

Taught By: Ayo Okunseinde

Section: A

CRN: 1203

Credits: 3

This lab is designed around a series of learning workshops that teach beginning and intermediate interaction design and code fundamentals through a hands-on engagement with physical computing, hardware, and data collection/representation tools. These workshops include soldering, reading and building schematics, using and making sensors, prototyping using a breadboard, and creating customizing PCBs.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Co-requisite: PUDT 2100 Core Studio Objects:CT.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 15

Add/Drop Deadline: September 12, 2022 (Monday)

Online Withdrawal Deadline: November 20, 2022 (Sunday)

Seats Available: No

Status: Closed*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 10:10pm 9/28/2022 EDT

Meeting Info:

Days: Wednesday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1204A

Date Range: 8/31/2022 - 12/14/2022

Days: Friday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1204A

Date Range: 9/2/2022 - 12/16/2022

Core Lab Objects: CT

Fall 2022

Taught By: Jesse Harding

Section: C

CRN: 3459

Credits: 3

This lab is designed around a series of learning workshops that teach beginning and intermediate interaction design and code fundamentals through a hands-on engagement with physical computing, hardware, and data collection/representation tools. These workshops include soldering, reading and building schematics, using and making sensors, prototyping using a breadboard, and creating customizing PCBs.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Co-requisite: PUDT 2100 Core Studio Objects: CT.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 15

Add/Drop Deadline: September 12, 2022 (Monday)

Online Withdrawal Deadline: November 20, 2022 (Sunday)

Seats Available: No

Status: Closed*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 10:10pm 9/28/2022 EDT

Meeting Info:

Days: Tuesday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204B

Date Range: 8/30/2022 - 12/6/2022

Days: Thursday

Times: 9:00am - 11:40am

Building: 6 East 16th Street

Room: 1204B

Date Range: 9/1/2022 - 12/15/2022

Core Lab Objects: Game

Fall 2022

Taught By: Samuel Leigh

Section: D

CRN: 13516

Credits: 3

This lab provides production skills and processes to explore game design and playful objects from the point of hardware design. Students will be introduced to basic electronics, programming, and the design of interactivity by building simple electronic games and digital game interfaces with modern microcontrollers. Later in the semester, students will learn to setup proper communication between their custom game controllers and their digital applications to have a deeper dive in the relationship of software design and hardware design.

Open to: Bachelors degree in Design & Technology majors, sophomores only. Co-requisite: PUDT 2100 Core Studio Objects:Game.

College: Parsons School of Design (PS)

Department: Digital Design (PUDD)

Campus: New York City (GV)

Course Format: Studio (S)

Modality: In-Person

Max Enrollment: 10

Add/Drop Deadline: September 12, 2022 (Monday)

Online Withdrawal Deadline: November 20, 2022 (Sunday)

Seats Available: No

Status: Closed*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 10:10pm 9/28/2022 EDT

Meeting Info:

Days: Wednesday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1204B

Date Range: 8/31/2022 - 12/14/2022

Days: Friday

Times: 12:10pm - 2:50pm

Building: 6 East 16th Street

Room: 1204B

Date Range: 9/2/2022 - 12/16/2022