ULEC
2960

Immersive Storytelling

University Curriculum: University Curriculum

Liberal Arts
Undergraduate Course
Degree Students
Immersive Storytelling
Spring 2025
Taught By: Maya Georgieva
Section: L

CRN: 13725

Credits: 0

The Immersive Storytelling ULEC explores the practice and future of immersive storytelling at a time when our virtual and physical worlds converge and we speculate on the metaverse. If cinema developed compelling moving images that spoke to us from the screen, today we are witnessing the birth of a new medium. Immersive narratives invite us to step into the story and lose the edge of the frame, breaking through the 4th fall and the rules we have perfected for cinema. Now a new language must be invented. In this course, we will look past the current state of storytelling to the future. We will experience, discuss and create immersive experiences that blend elements of theatre, film, interactive gameplay, installation art, digital fashion, and the affordances of cutting-edge immersive technologies. We will discuss how they affect the character, plot, dramatic actions, point of view, sequence, gaze, time, space, data, and code within interactive linear and non-linear narratives and fictions? This is a gateway course for the Immersive Storytelling Minor, where we invite you to think about how stories are redefined, shaped, and shared in the age of profound digital transformation. Students will examine various genres, trends, design strategies, and production pipelines such as narrative and immersive design, worldbuilding, prototyping, and implementation. We will discuss the sense of immersion, presence, and agency in sensory virtual worlds. The more powerful our tools become, the more potent our narratives will be. Indistinguishable from reality, stories in the future could expand our capacity for empathy and raise profound ethical questions about what it means to be human. This course explores how virtual, augmented, mixed reality and their interplay with artificial intelligence, machine learning, Web 3.0, blockchain, and NFTs, offer a new space for creative ways to engage audiences with immersive storytelling from entertainment to gameplay, fashion, art, and advocacy. As part of the course, students will use VR headsets and meet virtually for a select set of class meetings. We will explore the Metaverse, a new playground for creatives, storytellers, writers, designers, and brands to push the boundaries of immersive storytelling. As we go down the rabbit hole of our future, the story will happen to you. At the dawn of a new medium, what will storytelling, the oldest and most human of arts, become? What stories will you create? Students must register for both the lecture and discussion section of this course. [This ULEC is in category 3, Interdisciplinary Approaches to the Arts & Humanities.]

College: University Curriculum (UL)

Department: University Curriculum (UNIV)

Campus: New York City (GV)

Course Format: Lecture (L)

Modality: In-Person

Max Enrollment: 100

Repeat Limit: N/A

Add/Drop Deadline: February 3, 2025 (Monday)

Online Withdrawal Deadline: April 15, 2025 (Tuesday)

Seats Available: No

Status: Closed*

* Status information is updated every few minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 3:08am EST 11/23/2024

Meeting Info:
Days: Wednesday
Times: 10:15am - 11:30am
Building: Eugene Lang 65 W11th
Room: 500
Date Range: 1/22/2025 - 5/7/2025