Immersive Storytelling

University Liberal Arts: University Lecture Program

Liberal Arts

Undergraduate Course

Degree Students

Immersive Storytelling

Fall 2021

Taught By: Maya Georgieva

Section: L

CRN: 7668

Credits: 0

A mix of media technologies has recently become available to mass markets in virtual reality (gaming, Computer Generated Imagery or CGI), mixed realty, augmented reality (with physical computing), data visualization (2D/3D data models), 360 spherical cinema (3D photographic, journalistic, live action), and interactive theater (technology enhanced). The Immersive Storytelling ULEC explores the history and practice of immersive storytelling in a wide range of domains. It is a gateway course for the Immersive Storytelling Minor. As 360 experiences overwhelm our media sphere, we know that the rules for creating these media on flat screens are no longer valid. We ask a variety of questions. What does it mean for an experience or story to be immersive? How can we craft narratives that emerge from the dynamics of interaction? What are the effects of these dynamics when they are combined with visual and audial immersion? What design strategies exist for the multi-modal combination of audio-visual, physical, tactile/haptic technologies? How do these affordances affect character, environment, plot, sequence, gaze, drama, time, space, and data within interactive linear and non-linear interactive fictions? What are possible advantages and adverse outcomes of the use of immersive experiences? Head-mounted and projected delivery solutions compel us ask: what are the social, psychological, neurological, biological, political, and cultural implications of immersion and spectacle? We will look at intersections of media and techniques historically as they evolved to engage the viewer as a participant with the power and agency of interaction in entertainment, art, commercial and non-commercial media. In-class debates about precedents and mechanics of immersive storytelling will equip students with the language and understanding of technologies that make stories immersive experiences. Students will get an overview of various genres, trends, design strategies, and production pipelines such as narrative design, systems of interaction, and digital asset creation and implementation. We will study innovative hybrid practices and precedents that exist at the intersection of traditional cinema and television, computer-based, commercial, and non-commercial design and art practices. [This ULEC is in category 3, Interdisciplinary Approaches to the Arts and Humanities.]

Note: Students must register for both the lecture and discussion section of this course. The lecture meeting of this course will be delivered online at the time listed in this catalog entry. All discussion sections are scheduled to be delivered in-person and on campus.

College: University Liberal Arts (UL)

Department: University Lecture Program (ULIB)

Campus: New York City (GV)

Course Format: Lecture (L)

Max Enrollment: 75

Add/Drop Deadline: September 13, 2021 (Monday)

Online Withdrawal Deadline: November 21, 2021 (Sunday)

Seats Available: Yes

Status: Closed*

* Status information is updated every five minutes. The status of this course may have changed since the last update. Open seats may have restrictions that will prevent some students from registering. Updated: 1:55pm 10/16/2021 EDT

Meeting Info:

Days: Wednesday

Times: 10:15am - 11:30am

Building: Online Course

Room: 999

Date Range: 9/1/2021 - 12/8/2021